project home page


<[5.0] The Fleet>

Human Fleets (or just 'Fleets') are made up of ships. Each ship in the Fleet can be broken down further, along lines similar to the Intruder as specified in section [4.0], but with the notable addition of a Crew section for manned vessels. However, for this version of the design specification, we will offer fixed values for the Fleet vessels.

<[5.1] Vessel Specifications>

Each vessel is assigned a series of values that make up the Vessel Specification, which describes its mass (M), hull strength (H), armour (A), vulnerability (V), maximum exhaust velocity of the drive in m/s (xV), fuel capacity in kilograms (F), system memory (sM), system processors (sP), and signature (S). Below this series of numbers will be a list detailing the sensor suite and weapon package(s) on board the vessel.

<[5.11] Mass>

Mass is a measure of a vessel's, well, mass. This is the unloaded, "clean" mass of the vessel, with no fuel or ordnance on board. It is expressed in kilograms.

<[5.12] Hull Strength>

Hull Strength measures the overall resilience and ability of the vessel's structure to take punishment. (H) values are treated like "hit points" -- when damage is taken, it is deducted from Hull Strength. When (H)<1, the ship is effectively neutralized.

Damage Control can restore a few points of (H) over time.

<[5.13] Armour>

Armour is the measure of a vessel's protection, whether in the form of layers of blaze-reactive armour, titanium-alloy or an ablative metal-ceramic composite. A vessel's (A) rating is used to simply reduce incoming damage before it is applied to a vessel's (H) rating.

(A) can not be reduced or improved during a scenario.

<[5.14] Vulnerability>

Vulnerability rates a vessel's fragility in combat. Multiply the damage the vessel takes in a single attack by the (V) rating to arrive at a percentage chance that the vessel has suffered damage in such a fashion that a critical system has been compromised. If this occurs, the vessel is rendered ineffective. Damage Control can correct this during a scenario.

<[5.15] Maximum Exhaust Velocity>

Maximum Exhaust Velocity expresses the ship's drive's capability to eject reaction mass as a method of thrusting. The (xV) rating is measured in metres per second.

<[5.16] Fuel Capacity>

This is simply a measure of the maximum fuel loadout allowable on the vessel, measured in kilograms.

<[5.17] System Memory>

System Memory rates the "computing points" that the vessel's on-board computer possesses to store system software modules. This equates to the number of CP (computing points) of software that may be stored on the vessel; these software modules are selected before a scenario starts, or are assigned according to a default list.

<[5.18] System Processors>

System Processors rates the "computing points" that the vessel's on-board computer possesses to process system software modules. This equates to the number of CP of software that may be executed at one time.

<[5.19] Signature>

A vessel's (S) rating is a value used as a multiple in modifying a given sensor's detection percentage.

<[5.2] Standard Fleet Vessels>